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Procedural Modeling of Crystals

Studying the modeling and rendering of crystals, using mostly VDB and noise techniques in Houdini SOP’s and VOPS. I’ve made my version of a tool to generate different shapes in a easy way. Also occlusion…

Generative color, creating shapes with color and light

Generative Color : is a exploration in rendering and in using color data to drive variation and shape definition. This structures are a result of and RND series studying mainly two things. 1 :The generative…

Procedural Generative Design with Houdini

The Generative Design approach has pushed me to explore the possibilities of using Houdini for design tasks. Amongst the many tutorials out there I find myself re doing other people’s work, which itself is a…

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