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From the blog
iturbeJuan-3d-Crystal_3Delight
Procedural Modeling of Crystals
Studying the modeling and rendering of crystals, using mostly VDB and noise techniques in Houdini SOP’s and VOPS. I’ve made my version of a tool to generate different shapes in a easy way. Also occlusion…
Mod01-week-01-ituDes_Main_HRP_v2_3Delight1_0001
Generative color, creating shapes with color and light
Generative Color : is a exploration in rendering and in using color data to drive variation and shape definition. This structures are a result of and RND series studying mainly two things. 1 :The generative…
itu.design_panama_hardsurface_houdini_0002_two-v3
Procedural design systems in hard surface modeling for production
Just wanted to do a quick post on the progress i’ve made on procedural design systems for Hard Surface Mecha. I really love this stuff, i think it goes back to the impact Terminator the…
vase01-01_0000s_0001_vases-5_3DpanamaIturbe-2
Procedural Generative Design with Houdini
The Generative Design approach has pushed me to explore the possibilities of using Houdini for design tasks. Amongst the many tutorials out there I find myself re doing other people’s work, which itself is a…