Generative Color : is a exploration in rendering and in using color data to drive variation and shape definition. This structures are a result of and RND series studying mainly two things.
1 :The generative creation based on color.
2: 3Delight as my engine of choice for final image rendering in Houdini.
The generative set up :
In VEX I’m using the magnitude of color to drive 2 attributes height and shape variant.
I progressed using COPS, Houdini’s own Compositing context to put together some procedural maps wich mix between a selected high resolution pictures.
These colors are converted to a grayscale value and normalized from 0 to 1.
These values under a conditional statement determine which variant shape to instance onto the selected point .
Rendering set up :
This engine is impressive to say the least, NSI technology seems magical.
Also the shaders looks amazing pretty much out of the box it features unified sampling , has no tessellation levels for sub poly displacement and is always pixel accurate.
In camera effects like DOF and Motion blur are fast !
It has a Hydra delegate and is free, yes free.
As development of 3delight for Houdini continues, is about 90% done, I keep moving all my personal work to re render in this amazing offline renderer.
I will try to create more motion work using the power of this engine and NSI cloud service.
I think it might be a game changer when dealing with tight deadlines as a freelancer, while being able to offer my client more quality in the final render 100% comparable to large studios, in a matter of hours, not days or weeks.
Keeping this is mind is very important since the NSI 3Delight plugin is also under development for Cinema 4D. Making it a go to solution for fast production quality rendering for motion design.
Check out more of my work directly on the home page
Lets connect !