This project a made to try a simulation approach to product rendering
Usually in still shots foam and liquid can be sculpted by hand, but this is no good for animation.
My idea was to develop a multi simulation system that generated foam and liquid a crown splash. Also i wanted to incorporate inner and outer details like bubbles and dew, dispersion, and a sand blasted glass logo. I made procedural shaders to render the foam. I would say its a success, 100% animated.