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Product Render- Beer Glass

Product Render- Beer Glass

This project a made to try a simulation approach to product rendering

Usually in still shots foam and liquid can be sculpted by hand, but this is no good for animation. 

My idea was to develop a multi simulation system that generated foam and liquid a crown splash. Also i wanted to incorporate inner and outer details like bubbles and dew, dispersion, and a sand blasted glass logo. I made procedural shaders to render the foam. I would say its a success, 100% animated. 

 

 

SDS modeling and Uv Pass was need for the logo placement, had to be perfect to achieve the right look
First i worked the light and logo effect
Developing the first liquid sim for the splash
Developing the first liquid sim for the splash
Developing the secondary liquid sim for the foam
Developing the secondary liquid sim for the foam
Foam shader render
Foam shader
Final render
Outer Detail
Inner detail

I hope you enjoy this post and if you like my work you might want to join the mailing list to keep in touch. No Spam. Just Design. 

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